Computer Animation 1
This course explores the animation of images and ideas using a digital video camera, computer, and video editing software. Students demonstrate through a video portfolio the techniques of stop-motion animation as it relates to both 2-D and 3-D objects. Students will create animated sequences on the computer using programs such as Flash and Istop Motion. They will keep a portfolio and a sketchbook that contains documentation, writings, sketches, and homework. Students will be evaluated on class participation, uniqueness of assigned work, completion of lesson objectives and attention to quality workmanship, quizzes and homework.
Learning Outcomes aligned with the Massachusetts Arts Curriculum Frameworks
1. 1.1 Use a variety of materials and media, and understand how to use them to produce different visual effects.
2. 1.2 Create artwork in a variety of two-dimensional and three-dimensional media.
3. 1.3 Learn and use appropriate vocabulary related to methods, materials and techniques
4. 1.6 Create artwork that demonstrates an awareness of the range and purpose of tools, including cameras and computers
5. 1.8 Maintain the workspace, materials and tools responsibly and safely
6. 1.10 Use of electronic technology for reference and for creating original work
7. 2.17 Create artwork that demonstrates facility in selective use of the elements and principles of design to establish a personal style.
8. 4.3 As a class, develop and use criteria for informal classroom discussions about art
9. 4.8 Create and prepare artwork for group or individual public display
10. 4.9 Demonstrate the ability to conceptualize, organize, and complete long-term projects, alone or in group settings.
11. 9.4 Identify and describe examples of how contemporary artists use computer technology in their work
Wareham High School Academic Expectations
1. C.2 By selecting and applying effective techniques in performance tasks and demonstrating proficiency.
2. C.3 By presenting creatively in a variety of media, including technology
3. I.2 By employing critical thinking and problem solving skills
4. R.2 By participating and working cooperatively in school groups
Instructional Methods:
This course is taught using a variety of instructional methods including lecture, class discussions/critique, demonstrations, and project creation.
Topics:
Planning - Story boarding, writing story treatments
Techniques - Flash, Stop-motion, camera angles, editing, and creating music
Careers - Writer, director, animator, editor and composer
Projects - Flash, Slugs, Fairy Tale, Music Video, Self-Portrait
Assessment:
Students will be evaluated by class participation and completion of projects, and level of skill development. All animation work must be original. Students are assessed based on their understanding of media, processes and concepts. Students will apply these understandings toward the production of their own, original animation projects. Students will also be assessed based on their knowledge and writing skills as it relates to creating their own films and evaluating professional films.
Grading:
Projects are graded as 60% of their grade, 40% will be comprised of tests, quizzes and homework, as well as their level of participation within the class.
Late Work:
Late work will receive a reduced grade.
This course explores the animation of images and ideas using a digital video camera, computer, and video editing software. Students demonstrate through a video portfolio the techniques of stop-motion animation as it relates to both 2-D and 3-D objects. Students will create animated sequences on the computer using programs such as Flash and Istop Motion. They will keep a portfolio and a sketchbook that contains documentation, writings, sketches, and homework. Students will be evaluated on class participation, uniqueness of assigned work, completion of lesson objectives and attention to quality workmanship, quizzes and homework.
Learning Outcomes aligned with the Massachusetts Arts Curriculum Frameworks
1. 1.1 Use a variety of materials and media, and understand how to use them to produce different visual effects.
2. 1.2 Create artwork in a variety of two-dimensional and three-dimensional media.
3. 1.3 Learn and use appropriate vocabulary related to methods, materials and techniques
4. 1.6 Create artwork that demonstrates an awareness of the range and purpose of tools, including cameras and computers
5. 1.8 Maintain the workspace, materials and tools responsibly and safely
6. 1.10 Use of electronic technology for reference and for creating original work
7. 2.17 Create artwork that demonstrates facility in selective use of the elements and principles of design to establish a personal style.
8. 4.3 As a class, develop and use criteria for informal classroom discussions about art
9. 4.8 Create and prepare artwork for group or individual public display
10. 4.9 Demonstrate the ability to conceptualize, organize, and complete long-term projects, alone or in group settings.
11. 9.4 Identify and describe examples of how contemporary artists use computer technology in their work
Wareham High School Academic Expectations
1. C.2 By selecting and applying effective techniques in performance tasks and demonstrating proficiency.
2. C.3 By presenting creatively in a variety of media, including technology
3. I.2 By employing critical thinking and problem solving skills
4. R.2 By participating and working cooperatively in school groups
Instructional Methods:
This course is taught using a variety of instructional methods including lecture, class discussions/critique, demonstrations, and project creation.
Topics:
Planning - Story boarding, writing story treatments
Techniques - Flash, Stop-motion, camera angles, editing, and creating music
Careers - Writer, director, animator, editor and composer
Projects - Flash, Slugs, Fairy Tale, Music Video, Self-Portrait
Assessment:
Students will be evaluated by class participation and completion of projects, and level of skill development. All animation work must be original. Students are assessed based on their understanding of media, processes and concepts. Students will apply these understandings toward the production of their own, original animation projects. Students will also be assessed based on their knowledge and writing skills as it relates to creating their own films and evaluating professional films.
Grading:
Projects are graded as 60% of their grade, 40% will be comprised of tests, quizzes and homework, as well as their level of participation within the class.
Late Work:
Late work will receive a reduced grade.